I normally don't like sokoban, but this one gets the magic right. Except for the insane final level, most levels don't have more than 3 geodes, and the bulk of the puzzle is figuring out the order and direction to split them, so resetting and trying again are fast, lowering the frustration factor. Absolutely fantastic level design.
I had a great time puzzling this game out, it manages to be a real thought-twister in such a tight frame, really ingenious design! The last level is incredibly satisfying to clear :)
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Great puzzle design! :)
I normally don't like sokoban, but this one gets the magic right. Except for the insane final level, most levels don't have more than 3 geodes, and the bulk of the puzzle is figuring out the order and direction to split them, so resetting and trying again are fast, lowering the frustration factor. Absolutely fantastic level design.
favorite twist on 3 box "sokoban trick"
I had a great time puzzling this game out, it manages to be a real thought-twister in such a tight frame, really ingenious design! The last level is incredibly satisfying to clear :)
Excellent game! Though I agree that level 10 (and a few other levels) seem impossible. I'll put it aside for a bit and try again.
Very ingenious mechanics! Planning is almost embedded in the rules.
Level 10 (the middle one on the sidebar) seems impossible?
its a tough nut (or in this case, geode :P) for sure
This is the first level that requires a "new" mechanic.
Rot13 Hint: "Fcevat-ybnqvat" n trbqr ol fcyvggvat vg juvyr vg vf oybpxrq ba obgu fvqrf.