Finally got to the end -- I have to hand it to level 10, which is deceptively good at becoming unsolvable, and level 30, the platonic ideal of a hard puzzle in the minimum viable space required. But my bête noire was level 27, which I'm not entirely convinced I could solve again but was relieved when I eventually stumbled across whatever insight it was supposed to generate after bashing my head against it for 2 days!
An homage to Sokoban and David Skinner's excellent Microban levels, this game presents the fundamental yet deep logic of Sokoban through manageable levels that can be enjoyed by any puzzle fans. With 30+ handcrafted levels, Sokobi has accessible levels with increasing difficulty that gives a simple expansion on the Sokoban's core concept.
- Arrow Keys or WASD: Move
- Spacebar or X: Select Menu Options
- Z: Undo
- R: Reset
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Is the player character a person in a jaunty white hat or someone wearing very high trousers or a pixel-art tribute to Andre the Giant?
My original intention was a fancy white hat, but I feel like the dual interpretation of the player fits the theme of the game quite well.
bah, my progress reset for some reason. is there a hack link or some other way to skip levels?
That happened because I updated the level section with level numbers – there is a hack link in "Source Code" at the bottom of the Links in "More Information," which should allow you to jump forward to the levels you were on.
I am stuck on this level as well with no hope in sight. Did you make it past?
I did! The solution: (rot13.com) hfr gur 2 ubyqvat fcnprf (bar qverpgyl orybj gur pragre jnyy, naq bar ng gur obggbz bs gur C) gb fjnc nebhaq gur beqre fb gung lbh chfu erq gura oyhr gura oyhr vagb gur gnetrg nern. bar xrl zbir nebhaq gur unys-jnl cbvag jnf chfuvat gur erq oybpx orybj gur pragre jnyy
Having a lot of fun with this! I just love the purity of the Skinner-type levels. It always amazes me how responsive they are to entirely new mechanics. I'd assume such tightly constructed levels would just break when the rules are changed, but instead they often end up amplifying the new mechanic, as if they tapped into some low level universal framework for all Sokoban.
Oooh, smooth movement.